The Legend of Hierarch
A downloadable game for macOS and Linux
A bullet hell shooter, inspired by those developed by CAVE.
Controls:
Arrow keys - move
Z - Shoot
X - Bomb
Shift - Focus (while shooting), slow movement
Version 0.1.1 (3/17/2019)
- Added a midboss to the second stage
- Tweaked boss scoring: the faster you kill a boss, the more points you get
Version 0.1.2 (3/19/2019)
- Added a new type of bullet sprite for some enemies in stage 2
- Added a (temporary) title graphic
Version 0.1.4 (3/26/2019)
- Added a third stage, including midboss
Version 0.2.0 (3/28/2019)
- Completed third stage
Version 0.2.1 (3/29/2019)
- Added two more player shot types
Version 0.2.2 (3/30/2019)
- Added pseudo-3d scrolling backgrounds
Version 0.2.3 (3/31/2019)
- Reworked main menu
- Made game available on browser
Version 0.3.0 (4/1/2019)
- Added two new game modes: Score Attack and Practice
Version 0.3.1 (4/8/2019)
- Changed UI Font from Kenney High (https://kenney.nl/assets/kenney-fonts) to Compass (https://somepx.itch.io/humble-fonts-free)
Version 0.4.0 (4/13/2019)
- Optimized code to prevent lag while bombing
- Added a fourth stage
- Gave bombs the ability to damage enemies
Version 0.4.1 (4/16/2019)
- Gave each ship its own distinct bomb
- Added new title logo
- Fixed bug where some enemies would fire after leaving the bottom of the screen
Music Used:
Blue Space - FoxSynergy
Soul Star - FoxSynergy
Drowned Settlement - Marty Opsahl
https://soundcloud.com/megapixelmusic
A Boar in the Bushes - Gundatsch
https://soundcloud.com/gundatsch
The Stream in Our Hollow - Eric Matyas
Another Volcano - Marty Opsahl
This Sky of Mine - Trevor Lentz
Orbital Colossus - Matthew Pablo
www.matthewpablo.com
Lively Meadow - Matthew Pablo
Status | Released |
Platforms | macOS, Linux |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | kelphas |
Genre | Shooter |
Made with | Godot |
Tags | 2D, Godot, High Score, Pixel Art, Singleplayer |
Average session | A few minutes |
Inputs | Keyboard |
Download
Click download now to get access to the following files:
Development log
- Regarding the HTML5 versionAug 23, 2019
- 1.0.0 UpdateAug 20, 2019
- 0.6.0 UpdateJul 31, 2019
- 0.5.1 UpdateJul 03, 2019
- 0.5.0 UpdateJun 16, 2019
- 0.4.5 UpdateMay 27, 2019
- New mechanics and difficultyMay 18, 2019
- Version 0.4.3 UpdateMay 03, 2019
Comments
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Awesome shmup, really great!
The issues I have with it so far, are, though, that the game is a bit lacking readability. It took me forever to find out where my amount of bombs is shown and what the bar on the left means (which means, I was not making calculated strategic decisions, but often just hoped for the best when pressing 'x').
I didn't understand at all what the green boxes are, but collected them anyway.
Also, giving the key binding away in the game itself is always a good idea (and be it as a simple display on the menu screen).
But I really enjoyed the playthrough, great job!
Thanks for the comment.
The green boxes are crystals. Gathering enough of them powers up your shot.
sounds of death and enemy's shots are very high. pls fix it