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The Legend of Hierarch
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Devlog
Regarding the HTML5 version
August 23, 2019
by
kelphas
Due to some issues with how the Godot engine exports to HTML5, I have decided to remove the HTML5 version from the game's page. The downloadable versions should still be working...
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1.0.0 Update
August 20, 2019
by
kelphas
Barring a few minor touches, Legend of Hierarch is now complete and ready to play, either online or as a download! Changes since version 0.6.0: A "records" screen, separate from the high score screen...
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0.6.0 Update
July 31, 2019
by
kelphas
Nearly all the content has been added to the game. The next update will be the game's full release. Changelog: Altered some enemy score values and patterns If you finish the game without using continu...
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0.5.1 Update
July 03, 2019
by
kelphas
Changelog for Version 0.5.1: Enemies that normally do not drop tokens will drop them if your shot is already at full power Score numbers will appear when picking up tokens or defeating enemies Some en...
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0.5.0 Update
June 16, 2019
by
kelphas
With this new update, the game is almost ready for full release! Changes between 0.4.5 and 0.5.0: Added the fifth and final stage Fixed a bug that allowed the player to collect tokens while dead Added...
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0.4.5 Update
May 27, 2019
by
kelphas
This update is a minor one compared to previous updates, but no less significant. It adds new sound effects to the game, including a pause sound, and sounds for when your shot powers up...
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New mechanics and difficulty
May 18, 2019
by
kelphas
Version 0.4.4 of The Legend of Hierarch introduces a new mechanic and game difficulty. Point-blank bonus: If you are very close to an enemy that drops tokens when you destroy it, it can drop a bigge...
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Version 0.4.3 Update
May 03, 2019
by
kelphas
Quite a few major and minor changes have been made with this update. Among them: Tweaked the combo/scoring system Added an end-of-game results screen Altered some enemies' patterns Added a particle ef...
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Another important update
April 23, 2019
by
kelphas
There are so many things added to this update, I can barely keep track of them: Made the basic enemy bullet easier to see against the background Modified some enemy patterns Added a proper ending scen...
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Perhaps the biggest update yet
April 17, 2019
by
kelphas
There was a glitch in earlier versions of the game where enemies would fire after leaving the bottom of the screen. I learned that this was not merely a glitch in the game's code, but with Godot Engin...
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Two new game modes
April 02, 2019
by
kelphas
1
Two new game modes have been added! 1. Score Attack - Score as many points as possible in 2 minutes. 2. Practice - Practice a single stage with maximum weapon power...
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